in Windows: How to display three-dimensional objects in Windows with and without OpenGL.
Description
This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented. Please download the free on-line archive that contains 56 fully-functional, pre-compiled, ready-to-run demos, complete with source code. This includes T-Rex, Millennium Falcon, Enterprise, 3D chess, Stonehenge, and lots more! Rev.1 of the eBook has somewhat improved formatting.
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