Wow. That's all I can say. This is a collection of several inches of the kind of information you spend endless nights digging around the 'net searching for. It's not all just renderman related stuff, it also works with BMRT (which is free) and there's a great deal about how movies are made, as well as good art direction tips. You don't have to be a rocket scientist to read it, but there's still a lot of good stuff, especially about writing shaders, which was my main interest. To the authors: Great work! More! More! :-)
The world of computer graphics books is filled with fat, pricy tomes that are frankly little better than rehashes of the manual. "Advanced Renderman" is a completely different sort of book. While Renderman is the ostensible subject, the authors actually cover the entire graphics workflow-- and explain the "why" of it all. Their section on anti-aliasing, for example, is concise, complete, and makes clear the implications of all those little doo-hickeys in 3DS -- you remember the AR explanation better, because its based around how rendering works, rather than how a particular application works (which may change in the next rev, anyway) Smart guys, smart book-- highly recommended.
This is a great book, written in clear and understandable English. It proivded me (a novice) great information about the RenderMan interface. Not only did it provide a reference to the various API calls, but it also includes an introduction to the basic maths behind it, as well as chapters that discuss CG in general. A thoroughly well written, useful and informative book. It is indespensible for any RenderMan user and in fact, for any CG artist.
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