Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

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Product Description

Aesthetic Theory and the Video Game

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Technical Specifications

Country
USA
Brand
Manchester University Press
Manufacturer
Manchester University Press
Binding
Paperback
PartNumber
9780719077180
Height
7.79526
Length
5.07873
Weight
0.61949895622
Width
0.5381879
ReleaseDate
2011-08-31T00:00:01Z
NumberOfItems
1