Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gatewayinto the exciting world of three-dimensional, real-time computer interaction.
Helps you create a proper development environment for Kinect applications.
Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
Provides fun examples that keep you engaged and learning
Most Helpful Customer Reviews
Beginning Kinect Programming is a great book for C#/WPF developers who want to get started with the Kinect for Windows SDK. It addresses all of the features of the Kinect SDK in a way that is accessible and interesting to read. It does not require any previous knowledge or experience with Kinect development. If you are already developing Kinect SDK applications, this book may be a bit basic for you, although it will still be useful if you have only used OpenNI or libfreenect before and now want to learn the Kinect SDK. The book does assume an intermediate knowledge of WPF and C# development.
A little on my background and qualifications for reviewing this book: I am the Technical Director of the InfoStrat Advanced Technology Group and have extensive experience with the Kinect SDK, OpenNI, and libfreenect (as the founder of the OpenKinect community, no less.) I have developed Kinect applications professionally since Kinect for Xbox was released, and before that, natural user...
This book is a must have for anyone who is interested in learning how to program the Kinect. It provides deep, yet easy to understand explanations of core Kinect concepts as well as an extensive code library to get first-time Kinect developers up running quickly.
I used the kinect as part of a machine vision based robot that I made for my senior design class in college. My partner literally did nothing in the project despite me constantly lighting a fire under him. With two weeks left until I had to present my project, I used this book to quickly learn and write code to get my partner's portion finished. My project des up winning first amongst my electrical engineering peers in the competition at the end.
I will say that some of the example code isn't perfect and has errors....BUT, that is because the Microsoft Kinect SDK changed since the book was published. Anyone who has used Visual Studio in the past should be able to find and fix any issues fairly quickly on their own.
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