The Pirate Isles brings Games Masters and Players to the high seas of the Conan world. Conan made his name as a naval reaver and a buccaneer, and this book will give players the scope to take to the waves on their own. Whether it be the life of a pirate or a daring explorer, the Pirate Isles will add an entirely new dimension to campaigns and adventures in the world of Hyboria.
Most Helpful Customer Reviews
a bracing read on a grim and savage world.
I must state that this review deals with the First Edition of Pirates, not what looks to be a Second Edition. The cover is currently different from the module I own and so is the page count. In my booklet it was 127 pages while the new one has 200 pages; thus I must assume there is added information in the Second Edition which I know nothing about. My review is relevant only for the book I read, which I believe to be a First Edition printing of Conan: Pirate Isles.
Simply put, this supplement is one of the best I've ever read for any fantasy-themed role playing game. The booklet details characters from the Conan mythos and also goes into great detail when it comes to the ships, their deckplans and the dangers their crews will face on the Western Ocean. Add to that the new spells and the fleshing out of rules regarding pirates, their nationalities and the lives they lead, and this is more than a Five-Star book!
The artwork is great as are the sample adventures...
This is a sourcebook for Mongoose Publishing's Conan: Role Playing Game. It is written to give source material, game rules and character options for enriching the pirates who plague the seas of the Hyborian world. There are distinct (and usually competitive) groups of pirates, as well as lone ships, and each of the possibilities are delved into in this book.
Mr. Darlage has drawn inspiration from the source material of Howard's stories and I assume those of the later pastiche writers. There are more options for feats available; wierd & fell beasts of the seas which could plague a ship; an innovative system to simply yet thoroughly create ports or towns for pirates to frequent, raid or spy on; plenty of ideas to make adventures from, and even new spells and magical items which sorcerers plying the seas could employ. The overall system is made to be quick rather than tedious, as Darlage notes the stories never dwell on calms when ships are stranded without winds to stir...
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