When her kingdom's former enemy suspects their princess is a budding dreamwalker, Lexa is drafted out of retirement and sent to Teltania to train the twelve-year-old girl. But hidden agendas complicate her mission, and Lexa doesn't know whom to trust. Meanwhile, her own dreamwalking powers are waning when she needs them most. Can Lexa decipher the mysteries at every turn, or will the dreamscape claim yet another dreamwalker?
Full Summary:
Book Two of the Dreamwalker Saga
When her kingdom's former enemy suspects their princess is a budding dreamwalker, Lexa is drafted out of retirement and sent to Teltania under the worst guise she could imagine: a Lady Diplomat. It would be a simple mission--confirm the twelve-year-old girl is a dreamwalker, and if so, train her.
But danger awaits her arrival, for many would seek to woo and control a young mind with such rare power. Lexa doesn't know who to trust--the steward who knows her true identity, the visiting Duke with an avid interest in the princess, or even her own country, whose motives for sending her to Teltania are less than savory. Lexa is used to meeting opposition with a sharp sword or a right hook, but now she'll have to navigate hidden agendas and outward threats while trying not to wrinkle her dress.
The waking world isn't the only place that presents peril. The dream realm is growing dangerous, and Lexa's powers are suddenly waning when she needs them most. How can she train and protect the young princess if she can no longer dreamwalk herself? Alone in a foreign country, Lexa must discover who the true enemy is, both waking and dreaming, before whoever it is comes to claim them both.