Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
Dawn of the New Everything: Encounters with Reality and Virtual Reality
3D User Interfaces: Theory and Practice (2nd Edition) (Usability)
Augmented Reality: Principles and Practice (Usability)
Marketing New Realities: An Introduction to Virtual Reality & Augmented Reality Marketing, Branding, & Communications
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Microsoft HoloLens By Example