Magazine supporting GMT's extensive line of games with new counters, cards, inserts, scenarios & analysis, etc.
This is a very beefy issue including a complete game (Objective Kiev) and many scenarios & aids & 280 counters
Obj Kiev covers Army Group South's efforts in early 1941
Cover article introduces & analyzes Andean Abyss
Mag & game & inserts. A beefy issue with OBJECTIVE KIEV (a complete game)
plus 280 counters: 1914 Twilight in East (140); Combat Commander (18);
Infidel (10); SPQR Magna Greecia (4) & Bactis Tadar (14); 1805 (14);
Barbarian (3); Am Rev series (4); Empire of the Sun (8); No Retreat! (12);
Obj Kiev (40+blanks). Plus inserts for SPQR Barbarian Sipontum 334BC, Baetis
River 236BC, Tader River 228BC scenarios; Space Empires 4X log sheet; Red
Winter Ice Ball variant; Andean Abyss flow charts; CC Europe scenario
location refernce map & terrain effects aid; CC Europe scenarios 115-116; 2
scenarios for C&C Epic Ancients II; Set up aids for 1914 Twilight in East (2
scenarios); No Retreat! solitaire rules with card & play aide inserts. OBJ
KIEV is a small (40) counter game of Army Group South's campaign toward Kiev
in the summer of 1941. This was a hard-fought campaign, with the USSR's
southern forces being far more alert & prepared for the Axis offensive than
its forces in the north. And armored attacks can have a serious impact on th
German schedule. Soviet goal is to delay a victory in the Ukraine such that
any attack on Moscow would be delayed & unlikely to succeed. F Chadwick'12 /
ARTICLES ON: Designers & Developers share their thoughts on the design
process; Tannenberg campaign variant for 1914 Twilight in the East &
historical article on Austria-Hungary's mobilization; Labyrinth walk-thru;
Initiative in Game Design by Mark Herman; Space Empires 4X optional rules;
interview with John Butterfield; Argentoratum 357AD scenario for C&C Ancients; Union strategy in For the People; scenario & variant rules for
1805; GBoH magna Greecia scenarios covering Greece's attempts to preserve its
dominance in the late 4th century BC; Red Winter optional rules; interviews
with Mark Barker & Leland Myrick; intro to Andean Abyss, plus solitarie
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