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  1. Gurps Aliens: Nonhuman Races for Interstellar Roleplaying
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  2. Gurps Aliens: Nonhuman Races for Interstellar Roleplaying

    [1556340893]
    Delivery: 10-20 Working Days
    Customer Ratings (5 reviews)
    Price R1201.00

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Additional Information

We Are Not Alone!

In fact, every time we open the airlock, we meet a new race . . .

GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes and technology will keep your game flying.

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Specifications

Country
USA
Author
Chris W. McCubbin
Binding
Paperback
Brand
GURPS 1st-3rd Edition - Characters
EAN
9781556340895
ISBN
1556340893
Label
Steve Jackson Games
Manufacturer
Steve Jackson Games
MPN
SJG6010
PartNumber
SJG6010
PublicationDate
1991-08
Publisher
Steve Jackson Games
SKU
0925-WS1701-A04026-1556340893
Studio
Steve Jackson Games
Most Helpful Customer Reviews

I am a role-playing enthusiast, and play all sorts of game systems. Of the many RPG accessories and books I have seen, GURPS Aliens ranks in the top three of hundreds.
The alien races described are mostly NEW, yet at the same time fresh and original. A lot of thought went into creating original races that will fit in well to a wide variety of science fiction adventures.
In addition to a number of interesting PC races there are also quite a few races well-suited as opponents or NPCs. My personal favorite is the race of intelligent chlorine-breathing radioactive octopi that are taking over the galaxy, one business at a time, in a series of leveraged hostile buyouts.
Another race, the Verms, bear a striking resemblence to the acid-blooded Aliens of Sigourney Weaver fame. Even here, though, the Verms are different enough that they are interesting.
I give this book my highest rating.
Bruce Stephenson
GURPS Aliens is, as it says on the cover, "A collection of non-human races for Science Fiction roleplaying".
There are only 28 different races here, but each has full statistics for GURPS roleplaying campaigns. These statistics give enough information for GM's to give life to totally alien races, some of which the players are bound to have never seen or met before.
From the rather friendly and pig-like "An-Phar", and the benevolent super-powerful "Auroras", to the energy draining "Gloworms", and very versatile "Xenomorphs", GURPS Aliens gives two or three pages for each alien race, each page packed with info like their psychology, their ecology, their culture, their politics, and some ideas for adventure seeds with each race.
The book also has a short section at the beginning that has some small details on Alien campaigns, and creating alien races that are not in the book. This section allows GM's to create new alien... Read more
This book contains all that you need to create ANYTHING you want in GURPS, be it flesh-eating, fire-breathing avacadoes, or happy little squirrels. This book was one of the better purchases I have made recently, and the best ever for GURPS.
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