Introduction to 3D Game Programming with DirectX 12 (Computer Science)
This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment.
More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.
Readership: Technical people interested in developing computer programs for the Microsoft Windows environment, practicing engineers, scientists, engineering students, and others who would like to understand Visual C++ programming and use its inherent graphic capabilities.
Country | USA |
Brand | Scientific Publishing |
Manufacturer | World Scientific Publishing Co |
Binding | Hardcover |
UnitCount | 1 |
EANs | 9789814641869 |
ReleaseDate | 0000-00-00 |