Real-Time Rendering, Third Edition
Topics include a tour through the author's collection of circle-drawing algorithms, an introduction to animation concepts through a character called Blobby Man, musings on rendering platonic solids, detailed discussions of shadows, clipping and viewports, and investigations into the nature of pixel space. Many algorithms are presented in a generalized pseudo-code that could be easily translated into other languages. In addition to learning practical techniques, you'll also benefit from seeing Blinn's intelligent and offbeat approach to solving problems.
| Country | USA |
| Brand | Morgan Kaufmann |
| Manufacturer | Morgan Kaufmann |
| Binding | Paperback |
| PartNumber | 43171-342233 |
| Model | 43171-342233 |
| Height | 9.5 |
| Length | 7.5 |
| Weight | 0.4739938633 |
| Width | 0.5 |
| NumberOfItems | 1 |
| ReleaseDate | 0000-00-00 |