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Books > Computers & Technology > Computer Science > AI & Machine Learning > Computer Vision & Pattern Recognition > 1849697183
  1. Kinect in Motion  - Audio and Visual Tracking by Example
    Image(s) provided for illustrative purposes and may differ from the actual product
  2. Kinect in Motion - Audio and Visual Tracking by Example

    [1849697183]
    Delivery: 10-20 Working Days
    Customer Ratings (6 reviews)
    Price R809.00

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Additional Information

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface

Overview

  • Step-by-step examples on how to master the essential features of Kinect technology
  • Fully-functioning code samples ready to expand and adjust to your need
  • Compact and handy reference on how to adopt a multimodal user interface in your application

In Detail

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.

Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.

Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

What you will learn from this book

  • Tune the captured color data stream to adjust the output to the environmental condition
  • Detect simple actions, such as arm movement, to raise events in your application
  • Debug and test your application to increase the quality of the software delivered
  • Track users wherever they are seated or standing so that your application can interact with the users
  • Capture sounds to convert the vocal input into application commands
  • Adjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristics

Approach

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.

Who this book is written for

Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Similar Products

Kinect Hacks: Tips & Tools for Motion and Pattern DetectionMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books)Kinect Open Source Programming Secrets: Hacking the Kinect with OpenNI, NITE, and JavaAugmented Reality with KinectBeginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft)Kinect for Windows SDK Programming GuideProgramming with the Kinect for Windows Software Development Kit (Developer Reference)Arduino and Kinect Projects: Design, Build, Blow Their Minds (Technology in Action)
Specifications

Country
USA
Binding
Paperback
EAN
9781849697187
ISBN
1849697183
Label
Packt Publishing
Manufacturer
Packt Publishing
MPN
black & white illustrations
NumberOfItems
1
NumberOfPages
112
PartNumber
black & white illustrations
PublicationDate
2013-04-25
Publisher
Packt Publishing
ReleaseDate
2013-04-25
Studio
Packt Publishing
Most Helpful Customer Reviews

I really love technical books that get to the point!

I can't stand most of the tomes that spend 100+ pages explaining the history of computer science or other nonsense. Kinect in Motion is NOT one of those books. It gets to the point of teaching you about audio and visual tracking and gives you some great development workflow tips along the way. When the authors do cover background information, it's directly related to learning the task at hand. Very cool!

I was personally interested in this book because I've been wanting to understand Kinect's audio tracking abilities. While there are samples and blog posts out there floating around, I just never really got the whole picture of how things work. I've always wanted to build an intelligent video conferencing system that tracks users as they speak, and now I have what I need to make it happen.

The book really is good at explaining motion tracking and especially the nuances around folks that are standing... Read more
Giorio and Fascinari have done an excellent work on this book. A very helpful aid to get involved in the fascinating world of Kinect for Windows and motion control computing and the techniques for designing natural user interfaces (NUIs).

Chapter 1, Kinect for Windows - Hardware and SDK Overview: An easy, yet thorough explanation of the Kinect sensor hardware architecture and its sensors. The reader of this chapter will finally understand the secrets behind the Kinect sensor and will understand how it tracks its users and their movements.

Chapter 2, Starting with Image Streams: This chapter guides the reader through the implementation of code to capture data from the color stream, depth stream, and IR stream data. At the same time, the reader of this chapter becomes familiar with the different mechanisms to handle images.

Chapter 3, Skeletal Tracking: Perhaps the most fun part of this book. The programmer will learn how to track motion and get control... Read more
Although I'm not a developer pur sang, this book gave me great insight in how Kinect works and how you can use it to develop applications that use the video and audio tracking. Chapter 1 describes how Kinect works and what the current state of tracking enables. The next chapters give you enough clues to develop your own applications, and the notes and summary in each chapter makes reading and understanding easy. And finally in the appendix you will learn how to save time coding and testing on Kinect enabled applications by recording all the video data coming into an application from a Kinect sensor with Kinect Studio, injecting the recorded video in an application allowing us to test your code without getting out of your chair over and over again. All in all this book is worth reading!
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