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nspired by Jules Verne's: 20,000 Leagues Under the Sea. A young marine researcher detects a large metal structure on the sonar.Unbelievably, the researcher suspects that it might be the legendary Nautilus, an underwater vessel, was said to have been lost well over a century ago.
Upon exploring the craft, he further discovers that Captain Nemo (the missing Captain) has designed a form of artificial intelligence (AI) onboard the vessel. Further, the AI mistakenly greets the researcher as the Captain (Nemo) and begins to interact. Discovering that the researcher is not the Captain however, spurs the AI into a high security - Intruder Watch - mode.
Thus the race begins as the researcher and the vastly superior form of AI begin a deadly game of trying to outsmart one another for control of the Nautilus.
Warranty does not cover misuse of product.
Most Helpful Customer Reviews
_Mystery of the Nautilus_ is yet another of those irritating adventure games that tries to make up for its lack of true challenge with frustrating pixel hunting, too numerous timed sequences and misleading comments by the main character. In it you play a scientist who, in the opening sequence, goes against orders, leaves the submarine where he is stationed and finds himself on a Nautilus abandoned by captain and crew untold years before. The Nautilus is being run by an Artificial Intelligence device that, unsurprisingly, identifies any human presence as hostile and tries to wipe it out. Your mission, should you decide to accept it, is to explore the Nautilus and find a way back out while avoiding the traps and snares the AI device hurls your way. To its credit, MOTN is a beautiful game with rich 360-degree graphics and lots of different areas to explore. Despite the unoriginal premise, many of the puzzles -- strictly inventory-based -- are engaging. But I'm afraid those are...
Well, Nautilus is certainly a nice game to look at. The graphics are splendid, but this is the case with almost any new game now. The storyline is, well, rather [bad]. You're to roam around the abandoned Nautilus submarine of Jules Vernes-fame, and find hidden objects... The use of found object is very straightforward, reminiscent of Atlantis games, so for some it's just too easy. The major drawback of the game is finding the objects. First of all, the game can only be played decently in a darkened room, otherwise there's not much to discover because you will simply not see much. But that's fine. What's really annoying is that you have to prepare to do some serious hotspot hunting. Even when moving the cursor right over an retrievable object, it won't indicate anything, until you hit the exact - to the tenth of a millimeter - spot. Very, very annoying, because pixelhunting is not what a game should be about. I would have thought we had passed that phase with the first and second...
I enjoyed this game! It was a nice break after playing ROTS, Schizm, & Reah. The puzzles are a 4 (out of 5) so my brainpower had a break. The environment was dark, but then if you've ever been in a submarine you know that they tend to be dark. There were a few timed sequences but they gave you plenty of time to do things - they just added in a little suspense. The storyline was uncomplicated - you find yourself in a vessel controlled by an AI & you need to get out. Yes, the finding & picking-up of objects was a bit frustrating, but you quickly got used to where to place the cursor. I can't comment on the music - I always turn off the music so that I can concentrate on hearing the sounds in the environment. The graphics were beautifully done & didn't look computer-generated. Just to calibrate you - I use a "5" rating for games like Riven, Exile, Byzantine, ROTS, Schizm, & Reah.
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