For the first time in PC gaming history one incredible game deserves two strategy guides, and Versus Books delivers! The Versus Books Exclusive Neverwinter Nights World Builder's Perfect Guide goes a step further than the Adventure Guide. This guide will allow you to create your own playable adventure in only a few hours! It enables you to design and program epic campaigns of your own-- make your own monsters, items, and NPC's! Master NWN's scripting language.... even if you have no programming expewrience. Includes detailed appendices for all monsters, tiles, objects, weopons and armor. Also includes a free poster!
Most Helpful Customer Reviews
I ordered the adventure guide in spite of these reviews. I've played Baldurs Gate I and II and I was pretty sure that the guide would help me. I was right. I don't like to zip through these kinds of games, but be thorough and take ALL the side quests and find all the loot. While I waited for this guide, I played all of Chapter 1 and part of 2. When I got the guide, I found that, in spite of my attempts at thoroughness, I had missed some good stuff and some side quests. AND, I had two amateur walkthroughs I had gotten off the net to guide me. They weren't as good as this guide by far. For instance, I found that neither the game manual nor the amateur walkthroughs helped me design my main character correctly. In fact, the manual mislead me in my design. This Versus guide got me straightened out. Not only do I like the walkthrough in this Versus guide, but I like the character descriptions and like the information given about how to build effective characters that take...
The guide was written before the game was complete - specifically the final level. Their comment is "As of press time the final encounter was still not complete, so we don't know exactly what waits on the other side of that portal..." Not exactly helpful. Nor would I call it "Complete" or "Perfect" The maps and narrative are quest specific. Other areas where you might encounter creatures, houses, or items are left out. The maps are inconsistent in quality. Some are thorough and well marked. Others are missing the letters being referenced completely. The creature, item, and spells appendix is not much more useful than finding it in the game and examining it. Reference to where the items might be found or made is not given. The narrative text does list items that can be forged, but a hint to the rest (i.e. high level boss chest in ch4 only) is missing. Multiplayer is not covered at all. Final: If you are really struggling with the early...
I'm obviously in the minority here; I didn't hate the book, nor did I find it worthy of a great review. I think the book is just so-so. It does the job giving you a point in the right direction, but sometimes, only barely. I love NWN, and purchased this book to help slog through the different possible quests. I think that the asking price was too much for a magazine-ish glossy book. Aside from the price, there were other things to disappoint. There were errors in the book (I'm guessing that the book was written before the game was finished). Also, the layout and organization is horrible. Columns of text are punctuated with screenshots and cartoon-ish. The maps in the book are not great, either. On the other hand, the book does point you in the right direction, and I found myself flipping through it in order to save some time and rack up a few extra quests. A good portion of the book lists out spells, weapons, skills, and monsters. These sections are easiest...
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