As is the same with most Palladium games, the system is a fairly standard experience point and level based progression system with a slightly slow rate of increase. The character style is of a Class system, with a wide variety of classes falling into different areas of studies. Each of these classes have set skills that are the same as every other of that class, but also get to choose a number of other skills to make them more diverse.
The combat system is based on D20 rolls for most things, with hits being made when the roll is over 4. Defenders have many defenses against this seemingly easy way to hit, from dodging or parrying to wearing armors. Wearing armor doesn't make a character harder to hit, it just protects them from the damage from lower rolls, but the armor takes the damage instead.