Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers.
Most Helpful Customer Reviews
if your interested in Deferred Rendering, then this is the book for you. It gave me a better idea what techniques Deferred Rendering\Shading use; its problems with antialiasing, the use of multiple lights, and shadows. Also, an enjoyable read.
Wide range of interesting topics, and with good content. Good value for money. I had stoped buying the series some time ago, complaining that the articles where shallow and short. Well.. this is not the case any more! I didnt dig too deep into the book yet, I only had it for a week now, but it looks very interesting and detailed!
There's several great examples on deferred rendering in the book. Mostly optimizations, but the chapter on deferred transparency was exceptionally useful.
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