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Books > Computers & Technology > Games & Strategy Guides > B0100RBEES
  1. Silent Hill: The Terror Engine (Landmark Video Games)
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  2. Silent Hill: The Terror Engine (Landmark Video Games)

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    Customer Ratings (4 reviews)
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Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

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Most Helpful Customer Reviews

This is truly a great read for longtime fans of the Silent Hill franchise. In addition to being a pleasant walk down a truly nightmarish memory lane for former visitors to that "special place", it takes a fresh new approach to the philosophical aspect of the series. I would say that as the reviewer before me pointed out, hardcore fans will be much more fond of this book than newcomers or fans only of the film, but either way it's an intelligent look at the survival horror genre in general, and Silent Hill in particular. Welcome Back to the spookiest little town ever to grace a video game!
Really good read for a Silent Hill fan, although it would appeal most to someone obsessed with the series. I like how this book covers how the series relates to so many different contributions to the genre, not just Session 9 and Jacob's Ladder. It offers something different, which is important because all of the typical talking points for SH have been exhausted over the years since the series abandoned subtle references after SH4. The only flaw is the somewhat grainy picture quality.
I have read this book a few times and waited to review it. I really wanted to give a stellar review as I cannot stress how important academic literature on video games is.

In fact, I was looking very much forward as using this as a staple reference when discussing gaming as a legitimate art form on the same level as film and books. There is a much larger cultural understanding that gaming can be a serious and effective medium, a far cry from Duck Hunt days.

But *I* know that. And that is where this book falls short. It is preaching to the choir. The author assumes that the reader is familiar with the series, plots and characters. He often refers to characters and situations by name with no context, relying on the player to remember the experience. That doesn't work for someone who has never played Silent Hill, let alone many or any games at all.

And those are the people who would benefit most from a book like this. As it stands, and as a hard core... Read more
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