Guild ball is a medieval tabletop Football War game for 2 players with quick, intuitive game design based on modern design philosophy taking only minutes to learn
Players assume the role of the team Coach and will take control of a guild ball Football (Soccer) team
Players will use a combination of tactics and strategy attempt to outscore their opponent while trying to achieve additional secret political objectives and agendas
High quality metal miniatures
Blister contains: 1x metal 30mm flask Model, flask stat card
Flask (mascot), alchemist's guild, by steam forged guild ball games. Flask was a gift in 17C from the Lord chamberlain of the engineer's guild as a token of the long standing Alliance between the two institutions. A small, tracked automaton in appearance, flask has many hidden defenses to keep his secrets protected. "You wish for some wisdom on the alchemists? stay clear of the green smoke and do not be in the landing area when the flasks begin to fly." - obulus, Captain, mortician's guild alchemists' play style is one of Force projection. They utilize a lot of AOE to control space and deny their opponents maneuverability. Their combo play comes from layering ages and generating huge areas of danger across the Pitch. They are quick on their feet and capable with the ball, but not as Resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponents plans and block them through good placement and positioning of models and effects. On offense, alchemists can use their AOES almost as additional models in order to restrict the counter play options of their opponent. No one wants to Charge the alchemist with the ball if you have to go through an acid Cloud! guild ball miniatures are sold unassembled and unpainted. Warning: not a toy! not intended for children under 3 years of age.