Teaching Programming Concepts Through Play (Teaching Through Games)

Teaching Programming Concepts Through Play (Teaching Through Games)

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Product Description

Teaching Programming Concepts Through Play (Teaching Through Games)

Understanding how computer programing works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

Games:

RoboRally. Richard Garfield. Avalon Hill, 2010.

Old Town. Stephan Riedel. Clicker Spiele, 2012.

Ricochet Robots. Alex Randolph. Z-Man Games, 2013.

Parsley Game System. Memento Mori Theatricks.

Technical Specifications

Country
USA
Brand
Rosen Classroom
Manufacturer
Rosen Classroom
Binding
Paperback
PartNumber
illustrations
Height
9
Length
6
Weight
0.35053499658
Width
0.5
NumberOfItems
1