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Books > Science Fiction & Fantasy > Gaming > Savage Worlds > 0982817576
  1. The 1880 Smith & Robards Catalog (S2P 10208, Savage Worlds)
    The 1880 Smith & Robards Catalog (S2P 10208, Savage Worlds)
    The 1880 Smith & Robards Catalog (S2P 10208, Savage Worlds)
    Image(s) provided for illustrative purposes and may differ from the actual product
  2. The 1880 Smith & Robards Catalog (S2P 10208, Savage Worlds)

    Delivery: 10-20 Working Days
    Customer Ratings (7 reviews)
    Price R582.00

Additional Information

Are you sick and tired of needing something they just don t make? Well, they don t, but we do! Inside our 1880 Smith & Robards Catalog, you ll find a variety of wonders brought to you by the most modern scientific, engineering, and manufacturing processes known to man! With one mail-order form, untold marvels can be in the palm of your hand faster than you can recover from a Hellstromme Industries mishap! Flip through our pages of delight and discover conveyances to cross any obstacle, handy elixirs, potent patent tonics, powerful weapons, wondrous clothing, and stalwart armors. Rail cars and accessories, ghost rock and boilers, the odd and miscellaneous nothing is without representation in the incredible 1880 Smith & Robards Catalog. The 1880 Smith & Robards Catalog includes a wide variety of gadgets and supplies for your Deadlands game, as well as the complete Smith & Robards story with all their secrets. With expanded rules for mad science and new rules for steam augmentations, the early cyberware of the Weird West, take your game where it s never been to Science! The 1880 Smith & Robards Catalog is not a complete game. It s a supplement for the Deadlands setting for Savage Worlds. This is a softcover printed book. (Deadlands Supplement, full color, 144 pages)

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Most Helpful Customer Reviews

The content is great but the binding is terrible.
If there is one area in which the Savage Worlds framework (used as the basis for many game settings including the Deadlands:Reloaded weird west one) challenges the GM to rise above the material (or to put it another way: "wing it") it is the Weird Science aspect of cetrain settings, notably Deadlands Reloaded and Space 1889:Red Sands.

The core rulebook for Savage Worlds suggests that Weird Science is simply the use of devices (usually "steampunk" in flavor) to produce the effects described in the Spell Lists. This is perfectly do-able but the GM who sticks slavishly to this scheme will soon find that the same four classes of device are the only thing Weird Scientist Player Characters build, because the magic system has been pared down to basics and some of the spells that in other system are overpowering have been toned down. A common complaint, for example, is that in Deadlands it isn't worth trying to build a Weird Science ornithopter using the spell lists as it will fly... Read more
This supplement answers a lot of questions that have been floating around. Most commonly it lets the players know much money they need to gather in order to purchase infernal devices. Each device is described in full and all failure information is also provided. It also gives a good background of the company in case you want to include it as a reference point in your adventures in the Weird West.
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