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Books > Arts & Photography > Graphic Design > 0770436978
  1. The Art of Comic Book Writing: The Definitive Guide to Outlining, Scripting, and Pitching Your Sequential Art Stories (SCAD Creative Essentials)
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  2. The Art of Comic Book Writing: The Definitive Guide to Outlining, Scripting, and Pitching Your Sequential Art Stories (SCAD Creative Essentials)

    Delivery: 10-20 Working Days
    Customer Ratings (11 reviews)
    Price R600.00

Additional Information

A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art.
     With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.

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Mark Kneece
ful colour drawings
ful colour drawings
Most Helpful Customer Reviews

I have a weakness for the SCAD books published by Watson-Guptill, they are usually beautifully laid out with a lot of useful information. This one is no exception. The writing is clear, concise and scholarly without being overly academic or dry. This book will help you structure your story and create the script in a technically correct format. I dabble in comic writing in my spare time and this book has already saved me time and headaches finessing my own story.
I bought this book simply looking for examples of comic script format but got a good general reference book instead. Don't get me wrong, there are tons of examples, way more than I anticipated but this is really a solid textbook and I would suggest it to anyone interested in comic writing.
A lot of concise information on scripting, writing, and pitching comics. It has a lot of good advise about crafting your comic and setting it up while covering pitfalls new writers make. Being able to look at comic scripts with notes of what is working and why and vise versa was good because that is never something anyone just sees from reading comics. Something, though, while I was reading kept making me feel that the information was too quick, that there was more to say on stuff yet it was a decently long book so I'm not sure what could have been missed. Also, this is just personal feelings but, I don't like the word "definitive" in the subtitle because no writing book ever has all the information you need which even the author said to keep working on and learning. Yet, this is a book I will be referencing as I work on my first comic script and would recommend to those interested in learning the craft.
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