LiveZilla Live Chat Software
Register/Login Login Contact UsContacts BlogBlog
Cart Items : 0 | Cart Total : R0
Books > Computers & Technology > Games & Strategy Guides > Game Design > B0052QA5WU
  1. The Art of Computer Game Design
    Image(s) provided for illustrative purposes and may differ from the actual product
  2. The Art of Computer Game Design

    Delivery: 10-20 Working Days
    Customer Ratings (4 reviews)
    Not Available / Digital Item

Additional Information

The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.

Similar Products

Bayes Theorem: A Visual Introduction For BeginnersChris Crawford on Interactive StorytellingNudge: Improving Decisions About Health, Wealth, and HappinessConsole Wars: Sega, Nintendo, and the Battle that Defined a GenerationGame Programming PatternsThe C++ Programming LanguageProgramming: Principles and Practice Using C++Learning Pixel Art

Chris Crawford
Kindle Edition
Kindle eBook
Most Helpful Customer Reviews

As written in the early eighties, this book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author's rich and plentiful experience in game design is undeniable, but the arguments in the book are somewhat restricted only to his own personal opinions. To a certain extent, there is no ground, as backed up from careful research, to justify these claims. Either, the author has not been able to connect his viewpoints to the works of other people. Whether other designers have similar beliefs, thus supporting his arguments? Even though similar works on game design may hardly be found at the time, relating to the experiences transferable from other disciplines is possible. Despite this, as a whole, the author does throw some light on the area, which is enough to make this book well worth reading.
Ever since I played Chris Crawford's "Balance of the Planet" I have been a fan of his. In this book he describes in detail what goes into the game design including many examples from his own experience. The biggest problems with this book are that it is some what dated, and I wish it was thicker. Richard W. Smith
I loved the book! It taught me a lot. I'm learning game design. It is a great book for beginner to advanced game designers. I'd suggest it.
Please Note

The authorised South African distributor of this product is under no obligation to honour the manufacture's guarantees/warranties or to provide after-sales service.

Please note that this item is imported from the USA, and is designed to be used in the USA. In addition, if the unit is powered it will come with a US plug and an adapter/transformer may be required. Please click here for more information on power requirements, or check with us if you are unsure or need any assistance!

Please also note that certain items cannot be imported, these include Alcohol, Animals, Batteries, Flammable Materials, Currency, Food, Furs, Chemicals, Explosives, Medications, Plants, Seeds, Supplements, Pressurized Cans, Tactical Equipment, Vitamins, Weaponry and Weaponry Accessories. In these cases, the item and information is displayed for reference purposes only. If you are not sure if we are permitted to bring an item, please send us an e-mail with a link to the item to confirm.

Please also ensure that you are ordering the correct item for your particular application as returns to the USA are costly. Product reviews are also provided for most of our items, which can give you a good idea for possible things to look out for and the quality of the item. By clicking Add to Cart, you are confirming that the item is correct and you accept the conditions listed here.