Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.
The game starts in 1935, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).
Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis).
Contains small pieces that may be a choking hazard. Not intended for use with small children.
Most Helpful Customer Reviews
Excellent 3 player World War Two game many what ifs lots of replayability
Triumph & Tragedy, from GMT Games, is a wargme with a twist. The action starts in 1936- before the major powers of Europe were at war. One player is the Western Allies, one is Germany and Italy, and the other is the USSR. Each round players spend production based upon their population, industry and, if at war, their resources. Players can buy new block armies, upgrade existing armies, and purchase action and investment cards. Then, players can play investment cards to research tech, to spy on their opponents, or to increase their factory output. Action cards allow players influence smaller countries around the board, with an eye toward getting them to join your faction. Other players can attempt to subvert your diplomatic attempts with their own cards, leading to some interesting battles over influence. Action cards can have other interesting effects as well during this phase as well. Next come the seasons- spring, summer, and fall- in which players play appropriate action...
As a veteran gamer whose played a good dozen or more of these grand strategy WW II games over the years, T & T is undoubtedly the most intense recreation of both the diplomatic buildup and surprise, savage Blitzkrieg offensives of WW II. Fun for war game enthusiasts and novices alike, once studied, the gameplay is intuitive and extremely fast-paced for a simulation of this scale and scope. The more simplistic diplomatic intrigue/military buildup of the early pre-war turns is almost a game in itself, and my gaming group said this alone would more than justify the purchase for them. Best part of all, is that you can alter the actual wartime strategies of the Axis, Western Allies and Russians creating a completely different war or for some powers, perhaps even a diplomatic, industrial or technological victory, with no war at all. This game focuses on the European Theater of the war but after the amazing commercial success of this game, I believe the designers are already producing...
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