Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials

Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials

Product ID: 1594604886 Condition: New

Payflex: Pay in 4 interest-free payments of R956.75. Read the FAQ
R 3,827
includes Duties & VAT
Delivery: 10-20 working days
Ships from USA warehouse.
Secure Transaction
VISA Mastercard payflex ozow

Product Description

Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials

Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Doom. The casebook is suitable as a primary text for both classes and seminars.

Technical Specifications

Country
USA
Brand
Carolina Academic Press
Manufacturer
Carolina Academic Press
Binding
Hardcover
UnitCount
1
EANs
9781594604881