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Books > Computers & Technology > Graphics & Design > 0321173481
  1. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 (4th Edition)
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  2. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 (4th Edition)

    [0321173481]
    Delivery: 10-20 Working Days
    Customer Ratings (10 reviews)
    Price R401.00

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Additional Information

OpenGL is a powerful software interface used to produce high-quality computer graphics. The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative

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Specifications

Country
USA
Binding
Paperback
Brand
Addison-Wesley Professional
EAN
9780321173485
Edition
4
Feature
Great product!
ISBN
0321173481
Label
Addison-Wesley Professional
Manufacturer
Addison-Wesley Professional
NumberOfItems
1
NumberOfPages
816
PublicationDate
2003-11-13
Publisher
Addison-Wesley Professional
Studio
Addison-Wesley Professional
Most Helpful Customer Reviews

When learning computer graphics, theory relies upon some sort of actual rendering environment to make life a lot easier for the programmer. This text helps to alleviate these problems by making the OpenGL architecture available in a structured way. The most positive aspects of the text are its pure devotion to teaching OpenGL as well as its copious, yet succinct examples provided for the presented topics.

The text does not proclaim to be a full text for teaching computer graphics. It claims to be a guide to programming using OpenGL. It completely fulfills that claim. While it does not treat every aspect of OpenGL, the text presents the major topics which are important in writing programs that will render their 3D graphics using OpenGL. It progresses from simple topics through more advanced topics in a seemless way and also is noted in such a way that it functions as an excellent reference when memory alone can not remember syntax for rendering functions... Read more
Love it!
If you feel the need to know,this is the book for you to understand raphic programming language.Couple with the extesions handbok it is a complete coursework for graphics programming to be used anywhere visual

manipulation and creatin is needed.
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